Well these past few months have been crazy. The update is finally out and I'm in a much better place in my life. I am unsure whether pre-alpha testing is plausible for this year as next year looks more realistic but we will just have to see. The next update will be a proper addition of our save/load system, a proper day/year system with passing days and seasons synced with save/load as the game saves each time you sleep. Along with a proper introduction of breeding into the game through a system we call "destining" or skulk-government arranged marriages. Whichever term you prefer. Now the changelog. ADDITIONS 47 new explorable map tiles for a total of 49. All each with their own unique names Map traveling system overhauled Map UI system connected to the in-game tiles You can now select on which map tile you desire for your skulk members to patrol on Territory patrols raise claim on the desired map tile Prey spawning system now works in accordance with seasons and some prey is more likely to spawn on other map tiles than others Added Unity splash screen & logo, updated application name and logo as well CHANGES/FIXES Prey will now choose a random 1 of 4 directions to escape to after being detected, until they leave the map tile Player speed has been increased drastically Changed the default camera zoom to be more zoomed out (pixels per unit 4 > 3) Dens and map tiles are now entered and exited via touching rather than clicking Changed scale of time & season UI Shortened size of Brann's Camp to match the rest of the map

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