Update #2 - The Map Update
Well these past few months have been crazy. The update is finally out and I'm in a much better place in my life. I am unsure whether pre-alpha testing is plausible for this year as next year looks more realistic but we will just have to see.
The next update will be a proper addition of our save/load system, a proper day/year system with passing days and seasons synced with save/load as the game saves each time you sleep. Along with a proper introduction of breeding into the game through a system we call "destining" or skulk-government arranged marriages. Whichever term you prefer.
Now the changelog.
ADDITIONS
- 47 new explorable map tiles for a total of 49. All each with their own unique names
- Map traveling system overhauled
- Map UI system connected to the in-game tiles
- You can now select on which map tile you desire for your skulk members to patrol on
- Territory patrols raise claim on the desired map tile
- Prey spawning system now works in accordance with seasons and some prey is more likely to spawn on other map tiles than others
- Added Unity splash screen & logo, updated application name and logo as well
CHANGES/FIXES
- Prey will now choose a random 1 of 4 directions to escape to after being detected, until they leave the map tile
- Player speed has been increased drastically
- Changed the default camera zoom to be more zoomed out (pixels per unit 4 > 3)
- Changed scale of time & season UI
- Shortened size of Brann's Camp to match the rest of the map